The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians—working harmoniously together towards a singular artistic vision. However, the medium of video games is so young that we’ve yet to realise an equivalent to music notation. Chris Solarski’s talk will provide developers with a common design language to help shape their video game masterpieces. Examples from films and animations will illustrate the do’s and don’ts of orchestrating the core components of their games to create complex stories and sophisticated aesthetic experiences. The presentation is open to anybody with an interest in understanding the potential of video games as an artistic medium.
Chris Solarski is an artist game designer and author of the seminal book, ‘Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design’ (Watson-Guptill 2012). He has lectured on emotions and storytelling in video games at international events including the Smithsonian Museum’s landmark The Art of Video Games exhibition, SXSW, Game Developers Conference, Montreal International Games Summit, and FMX. Chris’ projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games.